Showing posts with label NiGHTS. Show all posts
Showing posts with label NiGHTS. Show all posts

Saturday, 31 December 2011

15th Anniversary Duet of Dreams Dreams!


How's this for a "Sega Memory"? Cameron Strother, the man that as a young boy sang in the game NiGHTS into Dreams, contacted NiGHTSintodreams.com recently with a rather special gift: a brand new duet of the song "Dreams Dreams" between himself and Jasmine Ann Allen, the other original singer! Jasmine sung this song for the Wii sequel on her own but this is the first time since the original Saturn game that they have sung it together! They were both just kids when they originally did this and as a bonus Cameron sent this message reminiscing about his time working on the game and visiting Sega's headquarters.

I was very young when I first heard and sang this song. I'm not sure how many years ago it was now but it seems like I recorded it a year or two before NiGHTS was released. It was my first paid singing job. I was paid a handsome sum (didn't mean much to a kid) and was given an armful of Sega Saturn games (meant the world). More than the money or even the games though, I remember the special feeling I got when visited the Sega HQ building. Video games were my chocolate so I felt like I was walking around Willy Wonka's factory, witnessing a magical process.
I remember seeing the early plans for a game that was supposed to replace Sonic the Hedgehog as Sega's new flagship series. I was supposed to keep quiet about it but I told all my Japanese school friends about this amazing new game that was coming out and how I had seen the secret last boss. Suffice to say, It was an awesome experience and it holds a very special place in my childhood memories and I was glad to revisit that happy time by singing Dreams Dreams again. I myself am a big NiGHTS fan and I'm still holding out for a proper sequel or at least a good re-release for the current generation of consoles.
Thanks for keeping NiGHTS alive!

-Cameron Strother
You can download the MP3 of this new track over at NiGHTSintodreams.com!

Tuesday, 5 July 2011

NiGHTS into Dreams is 15 Years old today.

Funny how NiGHTS anniversary is so close to Sonic's really: only 5 years and 11 days between them. Both were the defining games for their respective Sega consoles though while one went on to become one of the biggest franchises in the industry the other has barely been seen of in it's entire existence with only two games (and Christmas NiGHTS which was sort of an expansion to the original) under it's belt, yet NiGHTS continues to have a large passionate fan base.NiGHTS had quite a big presence at Summer of Sonic which I would like to think pleased Yuji Naka and co greatly.

Now would be a great time to join in on the NiGHTS 15th Anniversary campaign if you haven't already, in the hopes that Sega may be convinced into porting the original Saturn game to the downloadable serviced. All you have to do is click button, simples! Also check out this interview with Naka and Iizuka over at nightsintodreams.com and this old Sega Memories article about a cute toy of the character I own!

UPDATE: As promised the OC Remix NiGHTS album was released today, go download it for free here! Also, Sega is asking on facebook if people would like to see NiGHTS re-released and where, so now is the time to be heard!

Sunday, 9 March 2008

The Itty Bitty NiGHTS Toy from Japan


When that new NiGHTS game came out for the Wii in Japan last December, many of the first copies came with a little NiGHTS toy as a bonus of some sort (as seen in the commercial above). When the game popped up over here however, we weren't treated to this little extra gift, much in the same way that we don't get a lot of things Japan does, like expensive box sets for anime games full of spoons and pillows. If you look around on Ebay for long enough, however, you may just come across one of these little figures separate from the game. Considering I only paid £20 for the game itself, paying £11 for the toy didn't seem like too bad a deal. They weren't kidding about it being small though, but with the amount of shelf space I have left maybe that's not such a bad thing.



The toy has been designed by besidegames as part of their PaPETCH range of little figures all based around the same template (in fact, it appears to be the first one released) and ever since this NiGHTS design it looks like video game companies have been jumping at the chance of having their characters re-created in tiny figure forms. Have a look at their line up and you'll see characters from Exit, the Kunio series and Hammerin' Harry. They also show artwork of a Reala toy, although it's hard to tell if that one has been released or how you could get it, though. maybe it's a special one you only get in the box if you're lucky (if someone could translate the text in red under Reala, that would be great as it could explain).

So not a lot can really be said about the toy, really. It's about 6cm tall, made of some kind of vinyl and comes with a little plastic stand so it doesn't topple over from it's large head. It's obviously a simplified version of the character's design but still a good likeness.

But what did I think of the game? Well, at first, it doesn't give off the best of first impressions. The FMV scene is the usual top north stuff we've come to expect from Sega games, but the in game cut scenes run at a low frame rate, look washed out and features voice acting that seems to be mostly done by one very annoying voice actor/actress. At least Reala and Wiseman's voices do their job well enough, but story scenes are really quite embarrassing to sit through and on the first run unskippable. Even the cut scenes from Sonic Adventure were a bit more bearable. Much like those 3D Sonic games, they also make you play away from the main fun of the game sometimes, with tedious missions and clunky exploring levels where you play as the children.

The main stages and bosses, however, are great. The visuals for some reason looks far better than the rest of the game here, as if all the extra stuff was thrown in near the end of production, and the game play is just like the original, if you ignore the fact that they changed the aim of each lap a bit. One thing that also bugged me at first were the Wii remote controls: the remote pointer is a joke and completely broken, and the Nunchuck mode doesn't quite feel right either because the analouge stick isn't quite up to the accurately needed for flying in circles, but once I had a go at using the Gamecube controller I never turned back.


As I got further into the game I found myself warming up to it, and the final stage and boss redeemed the whole game for me, and there was more beautifully animated FMV scenes to boot. I'm rambling on here but if you decide to buy this game and get put off by the start keep at it, as it gets progressively better and once you have completed the story you can go back to beat your scores (without having to see those cut scenes again), as well as have a go at the online racing mode, which is pretty limited but a nice addition. It's not the perfect sequel, but it's defiantly one of Sega's better games in recent memory. At least it was more fun than Sonic and the Secret Rings which almost drove me to drink from frustration. If you liked the Saturn game and can excuse some imperfections, get it. If you didn't play the original...play that first.